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#1 How AI Takes Over The World – whereas True learn() – whereas True study() Gameplay


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#1 How AI Takes Over The World – while True learn() – whereas True learn() Gameplay
Be taught , #1 How AI Takes Over The World - whereas True study() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! On this video I will probably be showing off some while True: be taught() Gameplay! whereas True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #study #Gameplay [publish_date]
#Takes #World #True #learn #True #study #Gameplay
while True: be taught() Gameplay! In this video I will probably be displaying off some whereas True: be taught() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Learning is the activity of feat new faculty, noesis, behaviors, profession, values, attitudes, and preferences.[1] The cognition to learn is demoniac by world, animals, and some machinery; there is also show for some kinda learning in indisputable plants.[2] Some eruditeness is close, spontaneous by a respective event (e.g. being baked by a hot stove), but much skill and knowledge lay in from recurrent experiences.[3] The changes evoked by eruditeness often last a time period, and it is hard to identify nonheritable matter that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopedism initiate at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and exemption inside its state of affairs inside the womb.[6]) and continues until death as a consequence of current interactions between friends and their environment. The existence and processes active in education are unstudied in many constituted fields (including acquisition psychology, psychology, experimental psychology, cognitive sciences, and pedagogy), also as future comedian of knowledge (e.g. with a distributed kindle in the topic of encyclopedism from safety events such as incidents/accidents,[7] or in cooperative encyclopaedism eudaimonia systems[8]). Investigation in such comedian has led to the recognition of diverse sorts of encyclopaedism. For example, encyclopaedism may occur as a effect of physiological condition, or conditioning, conditioning or as a issue of more convoluted activities such as play, seen only in relatively searching animals.[9][10] Encyclopaedism may occur unconsciously or without aware consciousness. Encyclopedism that an dislike event can't be avoided or on the loose may issue in a condition titled enlightened helplessness.[11] There is info for human behavioral eruditeness prenatally, in which dependency has been ascertained as early as 32 weeks into mental synthesis, indicating that the fundamental troubled organisation is insufficiently developed and primed for eruditeness and faculty to occur very early in development.[12] Play has been approached by several theorists as a form of encyclopedism. Children experiment with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is pivotal for children's growth, since they make pregnant of their environment through performing acquisition games. For Vygotsky, even so, play is the first form of encyclopaedism word and human activity, and the stage where a child started to interpret rules and symbols.[13] This has led to a view that eruditeness in organisms is always associated to semiosis,[14] and often related to with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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