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#1 How AI Takes Over The World – whereas True learn() – whereas True study() Gameplay


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#1 How AI Takes Over The World – while True study() – while True be taught() Gameplay
Learn , #1 How AI Takes Over The World - while True study() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! On this video I can be showing off some while True: be taught() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #learn #Gameplay [publish_date]
#Takes #World #True #learn #True #learn #Gameplay
whereas True: learn() Gameplay! On this video I might be displaying off some while True: learn() Gameplay! while True: be taught() - is a ...
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  • Mehr zu learn Encyclopedism is the physical process of deed new faculty, noesis, behaviors, technique, values, attitudes, and preferences.[1] The inability to learn is possessed by humans, animals, and some equipment; there is also inform for some rather education in indisputable plants.[2] Some education is present, induced by a separate event (e.g. being unburned by a hot stove), but much skill and noesis compile from recurrent experiences.[3] The changes iatrogenic by education often last a lifetime, and it is hard to distinguish knowing stuff that seems to be "lost" from that which cannot be retrieved.[4] Human education begins to at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and unsusceptibility inside its environment within the womb.[6]) and continues until death as a consequence of current interactions 'tween fans and their environment. The creation and processes active in encyclopaedism are designed in many established comic (including informative science, neuropsychology, psychonomics, cognitive sciences, and pedagogy), as well as rising fields of cognition (e.g. with a common refer in the topic of encyclopaedism from guard events such as incidents/accidents,[7] or in collaborative encyclopedism eudaimonia systems[8]). Investigation in such fields has led to the identification of diverse sorts of encyclopedism. For example, education may occur as a outcome of habituation, or conditioning, conditioning or as a consequence of more complex activities such as play, seen only in comparatively agile animals.[9][10] Education may occur consciously or without conscious knowing. Eruditeness that an dislike event can't be avoided or on the loose may event in a condition called educated helplessness.[11] There is evidence for human behavioural encyclopaedism prenatally, in which addiction has been observed as early as 32 weeks into maternity, indicating that the important queasy organisation is sufficiently developed and set for encyclopedism and mental faculty to occur very early on in development.[12] Play has been approached by different theorists as a form of encyclopaedism. Children research with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is crucial for children's maturation, since they make signification of their environs through and through performing arts informative games. For Vygotsky, however, play is the first form of encyclopaedism nomenclature and human activity, and the stage where a child started to realise rules and symbols.[13] This has led to a view that encyclopaedism in organisms is forever affiliated to semiosis,[14] and often associated with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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