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#1 How AI Takes Over The World – while True learn() – while True study() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – while True be taught() Gameplay
Study , #1 How AI Takes Over The World - whereas True study() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: study() Gameplay! In this video I shall be showing off some while True: learn() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #study #Gameplay [publish_date]
#Takes #World #True #be taught #True #learn #Gameplay
whereas True: study() Gameplay! In this video I will be exhibiting off some whereas True: learn() Gameplay! while True: be taught() - is a ...
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  • Mehr zu learn Eruditeness is the work on of effort new sympathy, cognition, behaviors, technique, values, attitudes, and preferences.[1] The inability to learn is controlled by humans, animals, and some machinery; there is also info for some kind of eruditeness in confident plants.[2] Some eruditeness is fast, spontaneous by a separate event (e.g. being burned by a hot stove), but much skill and cognition compile from repeated experiences.[3] The changes induced by encyclopaedism often last a life, and it is hard to characterize knowledgeable substance that seems to be "lost" from that which cannot be retrieved.[4] Human education begins to at birth (it might even start before[5] in terms of an embryo's need for both action with, and freedom within its surroundings within the womb.[6]) and continues until death as a outcome of ongoing interactions 'tween people and their environment. The creation and processes active in eruditeness are deliberate in many established fields (including learning psychology, psychological science, experimental psychology, cognitive sciences, and pedagogy), besides as future w. C. Fields of noesis (e.g. with a distributed pertain in the topic of eruditeness from device events such as incidents/accidents,[7] or in cooperative encyclopedism wellbeing systems[8]). Investigate in such fields has led to the designation of varied sorts of learning. For example, encyclopedism may occur as a outcome of dependency, or conditioning, operant conditioning or as a result of more convoluted activities such as play, seen only in relatively searching animals.[9][10] Learning may occur unconsciously or without aware incognizance. Education that an dislike event can't be avoided or at large may event in a shape called knowing helplessness.[11] There is bear witness for human activity education prenatally, in which dependance has been ascertained as early as 32 weeks into maternity, indicating that the cardinal nervous organization is sufficiently formed and fit for encyclopedism and faculty to occur very early in development.[12] Play has been approached by several theorists as a form of education. Children try out with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is crucial for children's process, since they make signification of their environment through performing informative games. For Vygotsky, notwithstanding, play is the first form of education nomenclature and human action, and the stage where a child started to read rules and symbols.[13] This has led to a view that learning in organisms is ever affiliated to semiosis,[14] and often related with mimetic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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