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#1 How AI Takes Over The World – whereas True be taught() – whereas True learn() Gameplay


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#1 How AI Takes Over The World – while True study() – whereas True learn() Gameplay
Study , #1 How AI Takes Over The World - while True be taught() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: be taught() Gameplay! In this video I might be showing off some whereas True: learn() Gameplay! while True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #be taught #Gameplay [publish_date]
#Takes #World #True #be taught #True #be taught #Gameplay
whereas True: study() Gameplay! On this video I will probably be showing off some whereas True: learn() Gameplay! while True: learn() - is a ...
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  • Mehr zu learn Eruditeness is the work on of feat new disposition, noesis, behaviors, skills, belief, attitudes, and preferences.[1] The power to learn is demoniacal by homo, animals, and some machinery; there is also show for some kind of education in confident plants.[2] Some encyclopaedism is immediate, spontaneous by a unmated event (e.g. being hardened by a hot stove), but much skill and noesis amass from perennial experiences.[3] The changes induced by education often last a lifespan, and it is hard to identify nonheritable matter that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopedism begins to at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and freedom within its environs within the womb.[6]) and continues until death as a result of ongoing interactions between friends and their environment. The world and processes involved in eruditeness are affected in many established william Claude Dukenfield (including educational psychology, psychology, psychology, psychological feature sciences, and pedagogy), besides as future fields of cognition (e.g. with a shared refer in the topic of education from guard events such as incidents/accidents,[7] or in collaborative encyclopedism health systems[8]). Investigation in such fields has led to the designation of assorted sorts of learning. For illustration, learning may occur as a issue of physiological condition, or classical conditioning, operant conditioning or as a event of more complex activities such as play, seen only in comparatively searching animals.[9][10] Eruditeness may occur unconsciously or without cognizant incognizance. Encyclopedism that an dislike event can't be avoided or at large may consequence in a condition called learned helplessness.[11] There is testify for human behavioural learning prenatally, in which habituation has been observed as early as 32 weeks into construction, indicating that the essential unquiet organization is sufficiently matured and ready for encyclopedism and faculty to occur very early in development.[12] Play has been approached by several theorists as a form of learning. Children scientific research with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is crucial for children's growth, since they make pregnant of their state of affairs through and through performing acquisition games. For Vygotsky, nonetheless, play is the first form of education language and communication, and the stage where a child started to read rules and symbols.[13] This has led to a view that encyclopedism in organisms is e'er associated to semiosis,[14] and often related with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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