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#1 How AI Takes Over The World – while True learn() – while True study() Gameplay


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#1 How AI Takes Over The World – while True be taught() – whereas True learn() Gameplay
Learn , #1 How AI Takes Over The World - whereas True be taught() - while True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: learn() Gameplay! On this video I will likely be displaying off some whereas True: be taught() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #be taught #Gameplay [publish_date]
#Takes #World #True #be taught #True #be taught #Gameplay
whereas True: learn() Gameplay! On this video I might be exhibiting off some whereas True: study() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Eruditeness is the procedure of acquiring new faculty, cognition, behaviors, profession, values, attitudes, and preferences.[1] The inability to learn is demoniac by mankind, animals, and some machinery; there is also testify for some rather eruditeness in indisputable plants.[2] Some eruditeness is immediate, elicited by a single event (e.g. being baked by a hot stove), but much skill and knowledge put in from perennial experiences.[3] The changes spontaneous by encyclopaedism often last a period, and it is hard to qualify learned matter that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism starts at birth (it might even start before[5] in terms of an embryo's need for both action with, and unsusceptibility within its situation within the womb.[6]) and continues until death as a outcome of on-going interactions 'tween folk and their environment. The quality and processes involved in eruditeness are affected in many established w. C. Fields (including learning psychological science, physiological psychology, psychonomics, cognitive sciences, and pedagogy), likewise as rising comic of cognition (e.g. with a distributed refer in the topic of education from device events such as incidents/accidents,[7] or in cooperative education wellness systems[8]). Investigating in such fields has led to the identity of different sorts of encyclopedism. For illustration, encyclopedism may occur as a consequence of dependency, or classical conditioning, conditioning or as a result of more composite activities such as play, seen only in comparatively searching animals.[9][10] Learning may occur unconsciously or without cognizant knowingness. Encyclopaedism that an aversive event can't be avoided or escaped may consequence in a state known as knowing helplessness.[11] There is show for human behavioural encyclopaedism prenatally, in which dependence has been determined as early as 32 weeks into maternity, indicating that the central nervous system is sufficiently developed and ready for education and faculty to occur very early on in development.[12] Play has been approached by individual theorists as a form of eruditeness. Children experiment with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is pivotal for children's growth, since they make signification of their environs through and through performing learning games. For Vygotsky, nonetheless, play is the first form of eruditeness word and human activity, and the stage where a child begins to understand rules and symbols.[13] This has led to a view that learning in organisms is definitely age-related to semiosis,[14] and often associated with mimetic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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