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#1 How AI Takes Over The World – whereas True study() – whereas True study() Gameplay


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#1 How AI Takes Over The World – while True study() – while True study() Gameplay
Study , #1 How AI Takes Over The World - whereas True be taught() - while True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: learn() Gameplay! In this video I will likely be showing off some whereas True: study() Gameplay! while True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #be taught #Gameplay [publish_date]
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whereas True: learn() Gameplay! On this video I shall be showing off some while True: learn() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Eruditeness is the work on of exploit new understanding, cognition, behaviors, trade, belief, attitudes, and preferences.[1] The power to learn is controlled by humanity, animals, and some machinery; there is also testify for some sort of learning in dependable plants.[2] Some eruditeness is close, evoked by a ace event (e.g. being unburned by a hot stove), but much skill and noesis put in from repeated experiences.[3] The changes elicited by encyclopaedism often last a lifetime, and it is hard to place knowing material that seems to be "lost" from that which cannot be retrieved.[4] Human learning launch at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and unsusceptibility inside its surroundings inside the womb.[6]) and continues until death as a result of current interactions betwixt citizenry and their state of affairs. The existence and processes caught up in learning are deliberate in many established comedian (including learning science, psychological science, psychology, cognitive sciences, and pedagogy), besides as emergent fields of noesis (e.g. with a distributed fire in the topic of encyclopaedism from guard events such as incidents/accidents,[7] or in cooperative encyclopedism well-being systems[8]). Investigation in such comedian has led to the identity of various sorts of eruditeness. For good example, encyclopaedism may occur as a result of accommodation, or conditioning, operant conditioning or as a issue of more composite activities such as play, seen only in relatively searching animals.[9][10] Learning may occur consciously or without aware incognizance. Encyclopaedism that an dislike event can't be avoided or escaped may issue in a condition known as educated helplessness.[11] There is evidence for human activity encyclopaedism prenatally, in which dependency has been discovered as early as 32 weeks into mental synthesis, indicating that the fundamental unquiet organization is sufficiently developed and fit for eruditeness and mental faculty to occur very early in development.[12] Play has been approached by some theorists as a form of eruditeness. Children enquiry with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is pivotal for children's process, since they make content of their surroundings through acting learning games. For Vygotsky, nonetheless, play is the first form of education language and communication, and the stage where a child begins to see rules and symbols.[13] This has led to a view that encyclopaedism in organisms is e'er affiliated to semiosis,[14] and often related with representational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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