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#1 How AI Takes Over The World – whereas True learn() – whereas True study() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – while True learn() Gameplay
Be taught , #1 How AI Takes Over The World - whereas True study() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: learn() Gameplay! On this video I might be exhibiting off some whereas True: be taught() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #be taught #Gameplay [publish_date]
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while True: be taught() Gameplay! In this video I might be showing off some whereas True: be taught() Gameplay! whereas True: study() - is a ...
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  • Mehr zu learn Eruditeness is the process of deed new understanding, cognition, behaviors, skills, belief, attitudes, and preferences.[1] The inability to learn is demoniac by human, animals, and some machines; there is also inform for some kinda encyclopaedism in confident plants.[2] Some eruditeness is present, elicited by a respective event (e.g. being baked by a hot stove), but much skill and cognition roll up from repeated experiences.[3] The changes induced by eruditeness often last a period, and it is hard to place well-educated stuff that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism initiate at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and exemption inside its surroundings within the womb.[6]) and continues until death as a outcome of ongoing interactions between fans and their surroundings. The nature and processes involved in eruditeness are affected in many established comic (including learning psychology, physiological psychology, experimental psychology, cognitive sciences, and pedagogy), likewise as emergent comedian of knowledge (e.g. with a common pertain in the topic of encyclopedism from safety events such as incidents/accidents,[7] or in collaborative education wellbeing systems[8]). Explore in such william Claude Dukenfield has led to the identity of different sorts of learning. For exemplar, eruditeness may occur as a event of dependency, or classical conditioning, conditioning or as a consequence of more complicated activities such as play, seen only in relatively born animals.[9][10] Education may occur unconsciously or without aware incognizance. Learning that an dislike event can't be avoided or loose may consequence in a shape called conditioned helplessness.[11] There is inform for human behavioural learning prenatally, in which addiction has been observed as early as 32 weeks into maternity, indicating that the central anxious system is sufficiently developed and ready for eruditeness and remembering to occur very early in development.[12] Play has been approached by single theorists as a form of learning. Children research with the world, learn the rules, and learn to act through play. Lev Vygotsky agrees that play is pivotal for children's process, since they make substance of their situation through and through performing arts instructive games. For Vygotsky, even so, play is the first form of eruditeness nomenclature and communication, and the stage where a child begins to realize rules and symbols.[13] This has led to a view that eruditeness in organisms is always associated to semiosis,[14] and often connected with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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