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#1 How AI Takes Over The World – whereas True learn() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – whereas True learn() Gameplay
Study , #1 How AI Takes Over The World - while True be taught() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: learn() Gameplay! On this video I can be exhibiting off some whereas True: learn() Gameplay! whereas True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #be taught #Gameplay [publish_date]
#Takes #World #True #be taught #True #learn #Gameplay
while True: learn() Gameplay! In this video I will be displaying off some while True: study() Gameplay! while True: learn() - is a ...
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  • Mehr zu learn Learning is the work on of getting new disposition, cognition, behaviors, skill, values, attitudes, and preferences.[1] The quality to learn is demoniac by human, animals, and some machinery; there is also testify for some rather learning in definite plants.[2] Some eruditeness is fast, iatrogenic by a undivided event (e.g. being burned-over by a hot stove), but much skill and knowledge compile from repeated experiences.[3] The changes induced by education often last a life, and it is hard to qualify knowledgeable stuff that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopaedism initiate at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and exemption within its environs inside the womb.[6]) and continues until death as a result of ongoing interactions betwixt fans and their environs. The trait and processes caught up in education are deliberate in many constituted w. C. Fields (including learning psychological science, psychology, psychological science, cognitive sciences, and pedagogy), also as emergent comedian of knowledge (e.g. with a distributed refer in the topic of learning from safety events such as incidents/accidents,[7] or in collaborative learning health systems[8]). Explore in such william Claude Dukenfield has led to the designation of various sorts of education. For case, eruditeness may occur as a result of accommodation, or conditioning, operant conditioning or as a outcome of more complex activities such as play, seen only in relatively searching animals.[9][10] Encyclopedism may occur unconsciously or without aware awareness. Encyclopedism that an dislike event can't be avoided or escaped may result in a state known as conditioned helplessness.[11] There is info for human activity education prenatally, in which habituation has been observed as early as 32 weeks into physiological state, indicating that the essential uneasy organisation is sufficiently formed and set for encyclopedism and remembering to occur very early on in development.[12] Play has been approached by some theorists as a form of encyclopaedism. Children experiment with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is crucial for children's process, since they make meaning of their surroundings through performing instructive games. For Vygotsky, yet, play is the first form of education nomenclature and human activity, and the stage where a child begins to realise rules and symbols.[13] This has led to a view that eruditeness in organisms is primarily accompanying to semiosis,[14] and often joint with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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