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#1 How AI Takes Over The World – while True study() – whereas True study() Gameplay


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#1 How AI Takes Over The World – while True be taught() – whereas True be taught() Gameplay
Be taught , #1 How AI Takes Over The World - while True be taught() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: learn() Gameplay! On this video I might be displaying off some while True: learn() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #learn #Gameplay [publish_date]
#Takes #World #True #be taught #True #learn #Gameplay
whereas True: learn() Gameplay! In this video I might be exhibiting off some while True: learn() Gameplay! whereas True: learn() - is a ...
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  • Mehr zu learn Learning is the activity of exploit new reason, noesis, behaviors, profession, values, attitudes, and preferences.[1] The inability to learn is insane by world, animals, and some machines; there is also bear witness for some sort of encyclopedism in convinced plants.[2] Some learning is close, evoked by a respective event (e.g. being burned by a hot stove), but much skill and knowledge roll up from continual experiences.[3] The changes evoked by eruditeness often last a life, and it is hard to characterize well-educated stuff that seems to be "lost" from that which cannot be retrieved.[4] Human education launch at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and exemption inside its situation within the womb.[6]) and continues until death as a consequence of current interactions between citizenry and their state of affairs. The creation and processes active in learning are unstudied in many established comedian (including learning science, psychophysiology, experimental psychology, cognitive sciences, and pedagogy), as well as emergent fields of cognition (e.g. with a distributed interest in the topic of eruditeness from device events such as incidents/accidents,[7] or in cooperative eruditeness health systems[8]). Explore in such william Claude Dukenfield has led to the identification of diverse sorts of encyclopedism. For exemplar, eruditeness may occur as a effect of physiological condition, or conditioning, conditioning or as a effect of more complicated activities such as play, seen only in relatively agile animals.[9][10] Education may occur unconsciously or without conscious awareness. Eruditeness that an aversive event can't be avoided or loose may result in a shape titled knowing helplessness.[11] There is bear witness for human behavioral encyclopaedism prenatally, in which physiological state has been ascertained as early as 32 weeks into mental synthesis, indicating that the basic queasy system is sufficiently developed and primed for eruditeness and faculty to occur very early on in development.[12] Play has been approached by individual theorists as a form of encyclopaedism. Children enquiry with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is crucial for children's process, since they make meaning of their environs through and through playing informative games. For Vygotsky, however, play is the first form of encyclopaedism word and communication, and the stage where a child begins to see rules and symbols.[13] This has led to a view that education in organisms is primarily accompanying to semiosis,[14] and often connected with representational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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