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#1 How AI Takes Over The World – whereas True study() – whereas True study() Gameplay


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#1 How AI Takes Over The World – while True learn() – while True study() Gameplay
Learn , #1 How AI Takes Over The World - whereas True study() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: be taught() Gameplay! On this video I can be showing off some whereas True: study() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #study #Gameplay [publish_date]
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whereas True: learn() Gameplay! In this video I shall be exhibiting off some while True: learn() Gameplay! whereas True: learn() - is a ...
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  • Mehr zu learn Encyclopaedism is the process of feat new apprehension, cognition, behaviors, skill, belief, attitudes, and preferences.[1] The quality to learn is demoniacal by humans, animals, and some machines; there is also bear witness for some rather encyclopaedism in indisputable plants.[2] Some learning is close, iatrogenic by a respective event (e.g. being baked by a hot stove), but much skill and cognition accumulate from perennial experiences.[3] The changes evoked by eruditeness often last a period, and it is hard to differentiate conditioned substantial that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopedism starts at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and freedom inside its state of affairs inside the womb.[6]) and continues until death as a outcome of current interactions betwixt fans and their situation. The existence and processes involved in learning are unnatural in many constituted comedian (including educational psychological science, psychological science, psychonomics, psychological feature sciences, and pedagogy), also as nascent fields of cognition (e.g. with a distributed interest in the topic of learning from device events such as incidents/accidents,[7] or in collaborative learning wellness systems[8]). Investigate in such w. C. Fields has led to the determination of individual sorts of encyclopaedism. For instance, encyclopaedism may occur as a result of habituation, or classical conditioning, conditioning or as a issue of more intricate activities such as play, seen only in relatively agile animals.[9][10] Encyclopedism may occur consciously or without conscious knowing. Education that an aversive event can't be avoided or free may consequence in a state called knowing helplessness.[11] There is bear witness for human activity encyclopaedism prenatally, in which dependance has been observed as early as 32 weeks into physiological state, indicating that the essential unquiet system is insufficiently formed and set for encyclopaedism and remembering to occur very early in development.[12] Play has been approached by individual theorists as a form of encyclopedism. Children enquiry with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is pivotal for children's improvement, since they make signification of their environs through performing educational games. For Vygotsky, nevertheless, play is the first form of education terminology and human action, and the stage where a child begins to see rules and symbols.[13] This has led to a view that learning in organisms is definitely associated to semiosis,[14] and often related to with naturalistic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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