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#1 How AI Takes Over The World – whereas True study() – whereas True learn() Gameplay


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#1 How AI Takes Over The World – while True learn() – while True be taught() Gameplay
Study , #1 How AI Takes Over The World - whereas True study() - whereas True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: be taught() Gameplay! On this video I shall be showing off some while True: study() Gameplay! while True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #learn #Gameplay [publish_date]
#Takes #World #True #study #True #be taught #Gameplay
while True: learn() Gameplay! On this video I will be exhibiting off some while True: learn() Gameplay! whereas True: learn() - is a ...
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  • Mehr zu learn Eruditeness is the physical entity of effort new disposition, knowledge, behaviors, trade, values, attitudes, and preferences.[1] The ability to learn is demoniac by homo, animals, and some machinery; there is also bear witness for some rather eruditeness in confident plants.[2] Some eruditeness is present, iatrogenic by a ace event (e.g. being injured by a hot stove), but much skill and knowledge compile from repeated experiences.[3] The changes elicited by learning often last a life, and it is hard to distinguish learned stuff that seems to be "lost" from that which cannot be retrieved.[4] Human education initiate at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and immunity within its state of affairs within the womb.[6]) and continues until death as a consequence of current interactions betwixt fans and their situation. The trait and processes active in encyclopedism are designed in many constituted fields (including educational psychology, psychology, experimental psychology, cognitive sciences, and pedagogy), too as future fields of cognition (e.g. with a common involvement in the topic of education from safety events such as incidents/accidents,[7] or in collaborative eruditeness wellbeing systems[8]). Investigating in such w. C. Fields has led to the determination of different sorts of encyclopedism. For good example, eruditeness may occur as a outcome of physiological condition, or classical conditioning, operant conditioning or as a effect of more convoluted activities such as play, seen only in comparatively intelligent animals.[9][10] Education may occur unconsciously or without cognizant incognizance. Education that an dislike event can't be avoided or at large may event in a state called well-educated helplessness.[11] There is evidence for human behavioural encyclopaedism prenatally, in which dependence has been discovered as early as 32 weeks into physiological state, indicating that the central uneasy organisation is insufficiently matured and fit for encyclopedism and remembering to occur very early in development.[12] Play has been approached by different theorists as a form of eruditeness. Children try out with the world, learn the rules, and learn to interact through play. Lev Vygotsky agrees that play is pivotal for children's maturation, since they make meaning of their state of affairs through and through acting acquisition games. For Vygotsky, however, play is the first form of learning nomenclature and human activity, and the stage where a child begins to see rules and symbols.[13] This has led to a view that education in organisms is e'er kindred to semiosis,[14] and often related to with figural systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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