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#1 How AI Takes Over The World – whereas True be taught() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – whereas True learn() – whereas True study() Gameplay
Be taught , #1 How AI Takes Over The World - whereas True learn() - while True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: learn() Gameplay! In this video I can be displaying off some while True: learn() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #be taught #Gameplay [publish_date]
#Takes #World #True #learn #True #learn #Gameplay
whereas True: study() Gameplay! In this video I can be showing off some whereas True: learn() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Encyclopaedism is the process of getting new disposition, knowledge, behaviors, skills, values, attitudes, and preferences.[1] The power to learn is possessed by homo, animals, and some machines; there is also evidence for some sort of education in dependable plants.[2] Some education is proximate, spontaneous by a ace event (e.g. being injured by a hot stove), but much skill and cognition roll up from continual experiences.[3] The changes evoked by learning often last a lifespan, and it is hard to place well-educated matter that seems to be "lost" from that which cannot be retrieved.[4] Human education starts at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and unsusceptibility within its state of affairs within the womb.[6]) and continues until death as a outcome of on-going interactions between friends and their environment. The trait and processes caught up in eruditeness are affected in many established w. C. Fields (including instructive psychology, physiological psychology, psychonomics, psychological feature sciences, and pedagogy), also as nascent fields of noesis (e.g. with a common refer in the topic of learning from guard events such as incidents/accidents,[7] or in collaborative encyclopedism well-being systems[8]). Investigating in such fields has led to the recognition of varied sorts of encyclopaedism. For case, encyclopedism may occur as a result of accommodation, or classical conditioning, conditioning or as a event of more convoluted activities such as play, seen only in comparatively natural animals.[9][10] Encyclopaedism may occur consciously or without aware incognizance. Encyclopaedism that an aversive event can't be avoided or on the loose may result in a condition named enlightened helplessness.[11] There is inform for human behavioural encyclopaedism prenatally, in which physiological state has been determined as early as 32 weeks into gestation, indicating that the central unquiet system is sufficiently developed and primed for encyclopedism and memory to occur very early in development.[12] Play has been approached by some theorists as a form of encyclopedism. Children experiment with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is crucial for children's process, since they make substance of their surroundings through and through playing acquisition games. For Vygotsky, notwithstanding, play is the first form of education word and human activity, and the stage where a child started to see rules and symbols.[13] This has led to a view that eruditeness in organisms is ever related to semiosis,[14] and often associated with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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