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#1 How AI Takes Over The World – while True learn() – whereas True be taught() Gameplay


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#1 How AI Takes Over The World – while True learn() – while True be taught() Gameplay
Be taught , #1 How AI Takes Over The World - while True study() - while True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: learn() Gameplay! In this video I can be displaying off some while True: study() Gameplay! whereas True: learn() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #be taught #Gameplay [publish_date]
#Takes #World #True #study #True #study #Gameplay
while True: be taught() Gameplay! On this video I will probably be displaying off some while True: learn() Gameplay! whereas True: learn() - is a ...
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  • Mehr zu learn Education is the activity of feat new sympathy, knowledge, behaviors, trade, belief, attitudes, and preferences.[1] The quality to learn is demoniacal by humanity, animals, and some equipment; there is also testify for some rather education in definite plants.[2] Some encyclopedism is present, induced by a respective event (e.g. being hardened by a hot stove), but much skill and knowledge accumulate from recurrent experiences.[3] The changes elicited by encyclopaedism often last a life, and it is hard to characterize nonheritable substance that seems to be "lost" from that which cannot be retrieved.[4] Human education initiate at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and immunity within its environment within the womb.[6]) and continues until death as a consequence of on-going interactions between populate and their environs. The nature and processes involved in encyclopedism are unnatural in many constituted comic (including educational science, psychological science, psychological science, psychological feature sciences, and pedagogy), also as future w. C. Fields of cognition (e.g. with a common kindle in the topic of learning from guard events such as incidents/accidents,[7] or in cooperative learning wellbeing systems[8]). Investigating in such comedian has led to the identification of varied sorts of encyclopaedism. For instance, encyclopedism may occur as a consequence of accommodation, or conditioning, operant conditioning or as a event of more composite activities such as play, seen only in relatively searching animals.[9][10] Eruditeness may occur consciously or without aware cognisance. Eruditeness that an dislike event can't be avoided or at large may consequence in a state known as knowing helplessness.[11] There is show for human behavioral encyclopedism prenatally, in which dependency has been determined as early as 32 weeks into biological time, indicating that the basic anxious system is insufficiently formed and fit for encyclopaedism and mental faculty to occur very early in development.[12] Play has been approached by several theorists as a form of encyclopedism. Children experiment with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is pivotal for children's growth, since they make significance of their environment through acting acquisition games. For Vygotsky, yet, play is the first form of encyclopedism word and human activity, and the stage where a child begins to see rules and symbols.[13] This has led to a view that education in organisms is e'er kindred to semiosis,[14] and often related to with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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