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#1 How AI Takes Over The World – whereas True learn() – whereas True learn() Gameplay


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#1 How AI Takes Over The World – while True be taught() – while True learn() Gameplay
Study , #1 How AI Takes Over The World - whereas True learn() - while True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: learn() Gameplay! In this video I will be exhibiting off some while True: study() Gameplay! while True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #learn #Gameplay [publish_date]
#Takes #World #True #be taught #True #learn #Gameplay
whereas True: study() Gameplay! In this video I will probably be displaying off some while True: be taught() Gameplay! while True: study() - is a ...
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  • Mehr zu learn Encyclopaedism is the procedure of feat new reason, noesis, behaviors, trade, belief, attitudes, and preferences.[1] The ability to learn is demoniacal by world, animals, and some machines; there is also info for some kinda encyclopedism in confident plants.[2] Some encyclopaedism is immediate, elicited by a unmated event (e.g. being burned-over by a hot stove), but much skill and noesis accumulate from continual experiences.[3] The changes induced by education often last a period of time, and it is hard to distinguish nonheritable substance that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness starts at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and freedom inside its situation inside the womb.[6]) and continues until death as a outcome of on-going interactions 'tween friends and their surroundings. The trait and processes involved in eruditeness are unstudied in many constituted fields (including instructive psychological science, psychophysiology, psychological science, cognitive sciences, and pedagogy), also as emerging comic of cognition (e.g. with a common fire in the topic of education from device events such as incidents/accidents,[7] or in collaborative learning wellbeing systems[8]). Investigating in such comic has led to the identity of varied sorts of education. For illustration, encyclopaedism may occur as a issue of physiological condition, or conditioning, operant conditioning or as a consequence of more interwoven activities such as play, seen only in relatively born animals.[9][10] Learning may occur unconsciously or without aware knowing. Encyclopaedism that an aversive event can't be avoided or loose may effect in a shape called knowing helplessness.[11] There is info for human behavioural education prenatally, in which habituation has been ascertained as early as 32 weeks into physiological state, indicating that the essential unquiet system is sufficiently matured and ready for encyclopedism and memory to occur very early on in development.[12] Play has been approached by different theorists as a form of eruditeness. Children experiment with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is crucial for children's maturation, since they make signification of their surroundings through and through performing arts learning games. For Vygotsky, notwithstanding, play is the first form of encyclopaedism nomenclature and human action, and the stage where a child begins to see rules and symbols.[13] This has led to a view that education in organisms is forever related to semiosis,[14] and often related to with mimetic systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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