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#1 How AI Takes Over The World – while True study() – whereas True study() Gameplay


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#1 How AI Takes Over The World – while True study() – whereas True be taught() Gameplay
Be taught , #1 How AI Takes Over The World - while True be taught() - while True be taught() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , while True: learn() Gameplay! On this video I shall be displaying off some whereas True: learn() Gameplay! while True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #learn #True #be taught #Gameplay [publish_date]
#Takes #World #True #be taught #True #be taught #Gameplay
whereas True: learn() Gameplay! On this video I will likely be displaying off some while True: study() Gameplay! whereas True: study() - is a ...
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  • Mehr zu learn Learning is the procedure of getting new reason, knowledge, behaviors, profession, belief, attitudes, and preferences.[1] The inability to learn is berserk by humanity, animals, and some machines; there is also evidence for some rather eruditeness in confident plants.[2] Some learning is straightaway, iatrogenic by a separate event (e.g. being burned-over by a hot stove), but much skill and cognition roll up from recurrent experiences.[3] The changes iatrogenic by learning often last a lifespan, and it is hard to identify knowing matter that seems to be "lost" from that which cannot be retrieved.[4] Human eruditeness get going at birth (it might even start before[5] in terms of an embryo's need for both physical phenomenon with, and freedom inside its state of affairs inside the womb.[6]) and continues until death as a result of ongoing interactions 'tween populate and their environs. The trait and processes involved in eruditeness are designed in many constituted w. C. Fields (including educational psychological science, neuropsychology, psychology, psychological feature sciences, and pedagogy), as well as emerging fields of knowledge (e.g. with a distributed refer in the topic of education from device events such as incidents/accidents,[7] or in cooperative encyclopaedism well-being systems[8]). Investigate in such fields has led to the recognition of different sorts of encyclopaedism. For exemplar, encyclopaedism may occur as a issue of dependance, or classical conditioning, conditioning or as a outcome of more complicated activities such as play, seen only in comparatively agile animals.[9][10] Education may occur consciously or without aware cognisance. Eruditeness that an dislike event can't be avoided or free may result in a condition titled educated helplessness.[11] There is info for human behavioral encyclopedism prenatally, in which dependence has been discovered as early as 32 weeks into physiological state, indicating that the basic nervous system is sufficiently matured and fit for encyclopaedism and faculty to occur very early on in development.[12] Play has been approached by individual theorists as a form of eruditeness. Children enquiry with the world, learn the rules, and learn to act through and through play. Lev Vygotsky agrees that play is pivotal for children's improvement, since they make signification of their state of affairs through and through playing instructive games. For Vygotsky, even so, play is the first form of learning word and communication, and the stage where a child started to see rules and symbols.[13] This has led to a view that encyclopaedism in organisms is always associated to semiosis,[14] and often connected with nonrepresentational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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