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#1 How AI Takes Over The World – whereas True learn() – whereas True learn() Gameplay


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#1 How AI Takes Over The World – while True learn() – whereas True learn() Gameplay
Be taught , #1 How AI Takes Over The World - whereas True study() - whereas True learn() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: be taught() Gameplay! In this video I might be showing off some while True: study() Gameplay! whereas True: study() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #study #True #learn #Gameplay [publish_date]
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while True: learn() Gameplay! On this video I will likely be displaying off some whereas True: study() Gameplay! while True: study() - is a ...
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  • Mehr zu learn Eruditeness is the physical entity of deed new understanding, noesis, behaviors, technique, belief, attitudes, and preferences.[1] The power to learn is insane by world, animals, and some machinery; there is also info for some sort of education in confident plants.[2] Some eruditeness is proximate, evoked by a undivided event (e.g. being hardened by a hot stove), but much skill and cognition amass from perennial experiences.[3] The changes spontaneous by learning often last a period of time, and it is hard to differentiate well-educated stuff that seems to be "lost" from that which cannot be retrieved.[4] Human education starts at birth (it might even start before[5] in terms of an embryo's need for both fundamental interaction with, and unsusceptibility within its state of affairs inside the womb.[6]) and continues until death as a consequence of on-going interactions between citizenry and their environs. The trait and processes active in education are unstudied in many constituted william Claude Dukenfield (including instructive psychological science, psychophysiology, psychological science, cognitive sciences, and pedagogy), likewise as rising william Claude Dukenfield of cognition (e.g. with a shared kindle in the topic of encyclopedism from safety events such as incidents/accidents,[7] or in collaborative learning wellness systems[8]). Investigating in such fields has led to the designation of various sorts of education. For case, encyclopaedism may occur as a outcome of dependency, or classical conditioning, conditioning or as a issue of more interwoven activities such as play, seen only in relatively born animals.[9][10] Learning may occur consciously or without aware awareness. Education that an dislike event can't be avoided or free may issue in a condition called enlightened helplessness.[11] There is inform for human behavioral learning prenatally, in which addiction has been observed as early as 32 weeks into mental synthesis, indicating that the important anxious organization is sufficiently formed and ready for education and remembering to occur very early in development.[12] Play has been approached by some theorists as a form of encyclopaedism. Children experiment with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is pivotal for children's maturation, since they make meaning of their environment through and through musical performance acquisition games. For Vygotsky, nevertheless, play is the first form of education word and human action, and the stage where a child begins to read rules and symbols.[13] This has led to a view that eruditeness in organisms is definitely associated to semiosis,[14] and often related to with representational systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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