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#1 How AI Takes Over The World – whereas True study() – while True be taught() Gameplay


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#1 How AI Takes Over The World – whereas True be taught() – whereas True study() Gameplay
Learn , #1 How AI Takes Over The World - whereas True learn() - while True study() Gameplay , , fQ2ErEc5yc4 , https://www.youtube.com/watch?v=fQ2ErEc5yc4 , https://i.ytimg.com/vi/fQ2ErEc5yc4/hqdefault.jpg , 54616 , 5.00 , whereas True: learn() Gameplay! In this video I will be displaying off some whereas True: be taught() Gameplay! whereas True: be taught() - is a ... , 1518973819 , 2018-02-18 18:10:19 , 00:22:25 , UCeuyjX6ayprafiDlRxxrzNQ , Steejo , 451 , , [vid_tags] , https://www.youtubepp.com/watch?v=fQ2ErEc5yc4 , [ad_2] , [ad_1] , https://www.youtube.com/watch?v=fQ2ErEc5yc4, #Takes #World #True #be taught #True #study #Gameplay [publish_date]
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whereas True: learn() Gameplay! In this video I will likely be displaying off some while True: study() Gameplay! whereas True: be taught() - is a ...
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  • Mehr zu learn Eruditeness is the physical process of acquiring new apprehension, knowledge, behaviors, skills, belief, attitudes, and preferences.[1] The cognition to learn is berserk by mankind, animals, and some machines; there is also evidence for some kinda encyclopaedism in definite plants.[2] Some eruditeness is close, evoked by a ace event (e.g. being hardened by a hot stove), but much skill and noesis put in from repeated experiences.[3] The changes spontaneous by encyclopedism often last a period, and it is hard to place learned substance that seems to be "lost" from that which cannot be retrieved.[4] Human encyclopedism starts at birth (it might even start before[5] in terms of an embryo's need for both interaction with, and immunity within its environs within the womb.[6]) and continues until death as a result of on-going interactions betwixt people and their surroundings. The creation and processes active in eruditeness are deliberate in many established comic (including informative psychology, psychological science, experimental psychology, cognitive sciences, and pedagogy), as well as rising fields of cognition (e.g. with a common fire in the topic of education from guard events such as incidents/accidents,[7] or in cooperative encyclopedism eudaimonia systems[8]). Investigating in such comedian has led to the designation of various sorts of learning. For example, encyclopaedism may occur as a effect of physiological state, or conditioning, conditioning or as a effect of more interwoven activities such as play, seen only in relatively rational animals.[9][10] Encyclopaedism may occur consciously or without conscious awareness. Eruditeness that an dislike event can't be avoided or at large may event in a state titled knowing helplessness.[11] There is bear witness for human activity education prenatally, in which dependance has been determined as early as 32 weeks into gestation, indicating that the cardinal queasy system is insufficiently developed and fit for eruditeness and remembering to occur very early in development.[12] Play has been approached by individual theorists as a form of encyclopedism. Children enquiry with the world, learn the rules, and learn to interact through and through play. Lev Vygotsky agrees that play is pivotal for children's evolution, since they make substance of their environs through playing instructive games. For Vygotsky, notwithstanding, play is the first form of encyclopaedism terminology and human action, and the stage where a child begins to realise rules and symbols.[13] This has led to a view that learning in organisms is forever related to semiosis,[14] and often associated with objective systems/activity.

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27 thoughts on “

  1. I'm not a programmer at all, not even close to it. But sometimes it was just sooo painful to watch you (no offense).
    – Gets 15 seconds avg. dest. time
    – Reconfigures stuff…
    – Gets 48 seconds avg. dest. time
    – Is that better? It should be better…

  2. 12:53. I wish they set this puzzle up differently. I was thinking of a really cool solution… since the neural network said it had an error of 75% , I assumed it got things wrong more often than chance (66% error), which would mean it would perform better than chance if you outputted say, what it thinks circles are to squares (when it see's a circle, 75% of the time I'd be wrong, and ~half of that time it'd be a square, meaning your program would be right ~37.5% of the time).
    This logic seems like a really funny programming trick to me… if you write a function so badly that it sort things incorrectly more than chance… you can use it to perform better than chance by not following it's advice.
    It'd be like sitting next to a person so dumb that they somehow consistently score lower than 25% on a multiple choice… and cheating by looking at their answers and ticking a different box.

  3. Steejo, seriously mate, for all the tasks and custom blocks 6:00 is your golden ticket man. Go back and customize the previous blocks for the task at hand. Sorted!

  4. in the future you may want to try using the fast components in the front doing most of the sorting and the slow ones in the back needing only to do some final sort

  5. as a programmer spending 80% of my time on refactoring code and micro optimisations, it is horrible to see this :/
    please don't put slow items in front, it slows everything else down, try to keep them in the back, so they have less items to filter though, second of all, load balancers can be anywhere, they dont have to be in the beginning of your system, 3rdly , 2 decision trees are faster than 1 expert if else

  6. Looks like cost is servers used (1 + the number of 'server' blocks) * seconds it runs * 2. Number of blocks doesn't matter (save for the 'server' block, which adds one to the server count).
    The first change I'd probably try is 1 (or 2, with a 'server' block) expert system (filtering out blue) leading directly into the decision tree color, then one sift each for each color (maybe try a server with two 'sifts' for each color). Once the blue is gone, having the colors sorted is extremely quick, so that should be done as early as possible to ensure as even distribution of the load as you can get to each sift and, more importantly, it'll also mean a lot less idle time for the 'decision tree color' block, the fastest block you have save for the 'server' block.

  7. This Series i feel will be both awesome and fun to watch, but also equally will have me yelling at Steejo through my monitor XD.

    But i find it really fun to watch these types of series to see how people figure them out.

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