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Teams urge U.S. to probe ‘loot box’ on Electronic Arts online game


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Teams urge U.S. to probe ‘loot box’ on Digital Arts video game
2022-06-03 05:50:17
#Groups #urge #probe #loot #box #Digital #Arts #video #game

WASHINGTON, June 2 (Reuters) - Consumer advocates on Thursday urged U.S. regulators to research online game maker Digital Arts Inc (EA.O) for what they are saying was the misleading use of a digital "loot box" that "aggressively" urges gamers to spend more cash while playing a well-liked soccer recreation.

The teams Fairplay, Middle for Digital Democracy and 13 different organizations urged the Federal Commerce Fee to probe the EA game "FIFA: Final Team".

In the game, gamers construct a soccer group using avatars of real gamers and compete against different groups. In a letter to the FTC, the groups said the game normally costs $50 to $100 however that the corporate pushed push players to spend extra.

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"It entices gamers to purchase packs seeking particular players," stated the letter despatched by these teams together with the Client Federation of America and Massachusetts Council on Gaming and Well being and others.

The packs, or loot packing containers, are packages of digital content material typically purchased with actual cash that give the purchaser a potential advantage in a sport. They can be purchased with digital forex, which can obscure how much is spent, they said.

"The chances of opening a coveted card, similar to a Player of the 12 months, are miniscule unless a gamer spends thousands of dollars on points or plays for hundreds of hours to earn coins," the groups stated in the letter.

Digital Arts said in a press release on Thursday that of the sport's thousands and thousands of gamers, 78% have not made an in-game buy.

"Spending is at all times optional," a company spokesperson stated in an electronic mail assertion. "We encourage using parental controls, together with spend controls, which are out there for every main gaming platform, together with EA's own platforms."

The spokesperson also stated the corporate created a dashboard so gamers would monitor how much time they played, what number of packs they opened and what purchases have been made.

The FTC, which fits after companies engaged in misleading behavior, held a workshop on loot packing containers in 2019. In a "staff perspective" which followed, the company famous that online game microtransactions have become a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Enhancing by David Gregorio and Matthew Lewis

Our Requirements: The Thomson Reuters Trust Rules.


Quelle: www.reuters.com

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