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Teams urge U.S. to probe ‘loot field’ on Electronic Arts online game


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Groups urge U.S. to probe ‘loot box’ on Electronic Arts video game
2022-06-03 05:50:17
#Groups #urge #probe #loot #field #Electronic #Arts #video #recreation

WASHINGTON, June 2 (Reuters) - Shopper advocates on Thursday urged U.S. regulators to investigate online game maker Electronic Arts Inc (EA.O) for what they are saying was the deceptive use of a digital "loot box" that "aggressively" urges players to spend more cash whereas playing a popular soccer game.

The teams Fairplay, Middle for Digital Democracy and 13 different organizations urged the Federal Commerce Commission to probe the EA game "FIFA: Final Workforce".

In the recreation, gamers build a soccer staff utilizing avatars of real players and compete towards different groups. In a letter to the FTC, the groups mentioned the game normally prices $50 to $100 but that the corporate pushed push gamers to spend extra.

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"It entices players to purchase packs seeking special players," said the letter sent by these groups together with the Consumer Federation of America and Massachusetts Council on Gaming and Well being and others.

The packs, or loot boxes, are packages of digital content generally bought with actual money that give the purchaser a possible benefit in a recreation. They are often bought with digital currency, which may obscure how much is spent, they stated.

"The chances of opening a coveted card, akin to a Participant of the Yr, are miniscule unless a gamer spends thousands of dollars on points or plays for hundreds of hours to earn cash," the teams mentioned within the letter.

Electronic Arts mentioned in a statement on Thursday that of the sport's thousands and thousands of players, 78% haven't made an in-game purchase.

"Spending is always optional," an organization spokesperson mentioned in an electronic mail assertion. "We encourage the usage of parental controls, together with spend controls, that are available for every major gaming platform, together with EA's own platforms."

The spokesperson also mentioned the corporate created a dashboard so players would monitor how a lot time they performed, what number of packs they opened and what purchases have been made.

The FTC, which goes after firms engaged in deceptive habits, held a workshop on loot boxes in 2019. In a "staff perspective" which adopted, the agency noted that video game microtransactions have turn into a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Editing by David Gregorio and Matthew Lewis

Our Requirements: The Thomson Reuters Belief Principles.


Quelle: www.reuters.com

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