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Groups urge U.S. to probe ‘loot box’ on Electronic Arts online game


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Teams urge U.S. to probe ‘loot field’ on Digital Arts online game
2022-06-03 05:50:17
#Groups #urge #probe #loot #box #Electronic #Arts #video #recreation

WASHINGTON, June 2 (Reuters) - Consumer advocates on Thursday urged U.S. regulators to investigate online game maker Digital Arts Inc (EA.O) for what they say was the misleading use of a digital "loot box" that "aggressively" urges players to spend more money while playing a popular soccer sport.

The teams Fairplay, Heart for Digital Democracy and 13 other organizations urged the Federal Commerce Fee to probe the EA recreation "FIFA: Final Group".

Within the recreation, gamers build a soccer workforce using avatars of real players and compete against different teams. In a letter to the FTC, the groups mentioned the game normally prices $50 to $100 however that the company pushed push gamers to spend more.

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"It entices players to buy packs looking for special gamers," said the letter sent by these groups along with the Client Federation of America and Massachusetts Council on Gaming and Well being and others.

The packs, or loot packing containers, are packages of digital content sometimes purchased with actual money that give the purchaser a possible benefit in a sport. They are often bought with digital forex, which may obscure how a lot is spent, they stated.

"The possibilities of opening a coveted card, comparable to a Participant of the Year, are miniscule except a gamer spends 1000's of dollars on points or plays for thousands of hours to earn cash," the teams stated within the letter.

Digital Arts mentioned in a press release on Thursday that of the sport's millions of players, 78% have not made an in-game purchase.

"Spending is all the time non-compulsory," an organization spokesperson stated in an e mail statement. "We encourage the use of parental controls, together with spend controls, which are accessible for every main gaming platform, together with EA's personal platforms."

The spokesperson also said the company created a dashboard so players would monitor how much time they played, how many packs they opened and what purchases have been made.

The FTC, which fits after companies engaged in misleading habits, held a workshop on loot bins in 2019. In a "staff perspective" which adopted, the agency famous that video game microtransactions have turn into a multibillion-dollar market.

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Reporting by Diane Bartz in Washington Editing by David Gregorio and Matthew Lewis

Our Requirements: The Thomson Reuters Belief Principles.


Quelle: www.reuters.com

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